Action cards
Just One More and Flip Four force extra draws. Steal, Swap and Discard let you interfere with face-up cards and create duplicate risk.
Conflict Flip ONLINE
Conflict Flip keeps the push-your-luck core of Classic Flip and adds direct conflict. Use Action cards, special numbers and negative modifiers to attack leaders, redirect threats and reshape the round.
Choose the table size, difficulty and ruleset. The game starts on this page.
WHAT CHANGES IN VENGEANCE
A strong line is not enough. You also need to slow the leader, break combinations or force another risky draw at the right moment.
Just One More and Flip Four force extra draws. Steal, Swap and Discard let you interfere with face-up cards and create duplicate risk.
The Zero, Unlucky 7 and Lucky 13 change the usual scoring math and must be considered when drawing or attacking an opponent.
Negative scores become a real threat, and Classic Flip can be turned into a direct −15 attack. This mode is built for a harsher, more confrontational game.
VENGEANCE RULES
The same rules are available during a game from the question-mark button.
Draw cards, but a duplicate ordinary number busts your round. Players who have stopped remain on the table and may still receive Action or Modifier cards.
The player who draws an Action card chooses who receives control of it. The recipient must resolve its effect.
÷2 is applied before negative modifiers. In Brutal Mode the score may become negative, modifiers may target busted players, and Classic Flip can be converted into −15 against an opponent.
VENGEANCE RATINGS
Only categories with results are shown, separated by number of bots, difficulty and Standard or Brutal rules.
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