Flip Seven

Conflict Flip ONLINE

Push your luck. Then disrupt everyone else.

Conflict Flip keeps the push-your-luck core of Classic Flip and adds direct conflict. Use Action cards, special numbers and negative modifiers to attack leaders, redirect threats and reshape the round.

Start a game

Choose the table size, difficulty and ruleset. The game starts on this page.

WHAT CHANGES IN VENGEANCE

More control over other players

A strong line is not enough. You also need to slow the leader, break combinations or force another risky draw at the right moment.

Action cards

Just One More and Flip Four force extra draws. Steal, Swap and Discard let you interfere with face-up cards and create duplicate risk.

Special numbers

The Zero, Unlucky 7 and Lucky 13 change the usual scoring math and must be considered when drawing or attacking an opponent.

Brutal Mode

Negative scores become a real threat, and Classic Flip can be turned into a direct −15 attack. This mode is built for a harsher, more confrontational game.

VENGEANCE RULES

Full rules for the conflict variant

The same rules are available during a game from the question-mark button.

Draw cards, but a duplicate ordinary number busts your round. Players who have stopped remain on the table and may still receive Action or Modifier cards.

Special numbers

  • The Zero — Keeps your round score at 0 unless you complete Classic Flip; you cannot voluntarily stop while holding it.
  • Unlucky 7 — Discards your other Number and Modifier cards and does not immediately cause a bust when first received.
  • Lucky 13 — Allows a second 13; a third 13 causes a bust.

Action cards

The player who draws an Action card chooses who receives control of it. The recipient must resolve its effect.

  • Just One More! — Forces the target to take one card and then stop.
  • Flip Four! — Forces up to four draws; deferred effects resolve after the sequence if the target has not busted.
  • Steal, Swap and Discard let players manipulate face-up cards on the table.

Modifiers and Brutal Mode

÷2 is applied before negative modifiers. In Brutal Mode the score may become negative, modifiers may target busted players, and Classic Flip can be converted into −15 against an opponent.

VENGEANCE RATINGS

Who plays best under pressure

Only categories with results are shown, separated by number of bots, difficulty and Standard or Brutal rules.

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FLIP // 7 VENGEANCEVENGEANCE TABLE
Round —
Dealer —
Target 200